East Empire Expansion - Random Patches (2025)

Dawnstar:
Carriage and Ferry Travel Overhaul - Fixes overlap with the new NPC in Dawnstar.

Cities of the North - Dawnstar - Cosmetic patch that changes the docks to match the new style added by the mod.The Fairheart Remastered - Moves the Dawnstar outpost. Identical to the JK's Skyrim patch minus the Winterhold changes.

The Great City of Dawnstar - Moves the outpost further down the coast. Patch provided by Cav from the KGC Discord.

Falkreath:

Convenient Carriages - Combines elements from the EEC Outpost and Falkreath carriage driver camps, creating a more unified look. Minor adjustments made to the EEC Outpost to make sure objects weren't floating. (Xbox port)
Patches are also available for any combination of Convenient Carriages/Detailed Carriages/Nature of the Wild Lands under Misc. Files.

Detailed Carriages 2.0 - Only required if you use Convenient Carriages as well. Moves the items added to carriages to reflect the new carriage driver parking spot in Falkreath.

The Great City of Falkreath - Moves/hides overlapping objects, cleans up some grass, and adds supports to the outpost to accomodate for the new terrain.

Moonpath to Elsweyr-Requires the mod as well as theunofficial Moonpath to Elsweyr patch, as the latter moves the caravan right on top of the Falkreath Outpost. Relocates the caravan under a big tree near the Falkreath gate. Don't use my Moonpath patch if you useJosephRussell's patch for Beyond Skyrim: Cyrodiil, they accomplish the same thing.

Nature of the Wild Lands - Moves or hides a few objects that overlap with the EEC Outpost in Falkreath. Compatible with other Falkreath patches.

Markarth:
GGUNIT's Markarth Outskirts - Moves the Markarth outpost to a non-overlapping location. Minor redesign of all 4 levels of the outpost to fit the new space. Moves a few idle markers so they aren't blocked by the new stone platform.

JK's Markarth Outskirts - Moves the Markarth outpost to a new spot by the river, adds a couple idle markers for Sha'khar and the merchant to use. (Xbox Port)

Morthal:
Cities of the North - Morthal - Use texture set magic to make the outpost match the COTN Morthal style. Moves a couple quest objects to fit a new interior.The Great City of Morthal - Utilizes an empty dock for the outpost, and makes minor adjustments to one of the exterior walls to fit higher levels of the outpost.

Solitude:
Enhanced Solitude Docks - Slightly remodels each level of the outpost to fit into the new space. Also adds a couple idle markers for EEE NPCs.

The Great City of Solitude - Very minor patch to fix some crates clipping into the wall at outpost level 2.

Whiterun:
The Brotherhood of Old - Moves the campsite added by the mod to fix the overlap with the Whiterun outpost. The two NPCs may still sandbox around the outpost, if you can't find them at their tent during their relevant quest.
If you're using any Whiterun exterior mod, check if it has a TBoO patch and try that one first.

Capital Whiterun Expansion - Moves the outpost down the road, so it doesn't overlap with one of the buildings from CWE.
Also works well withGG's Capital JK's Whiterun

Civil War Checkpoints- Moves the outpost to a spot just outside the Whiterun checkpoint. Included a patch for both versions of the mod. (Xbox portDark's Whiterun Market - Relocates the outpost down the road a bit into an empty spot between a couple farms. Also moves a few objects from Dark's Whiterun Market in a seamless fashion.

JK's Whiterun Outskirts - Pushes the structure back a bit between two houses, and adds a small wooden platform for the tent added by the level 2+ versions of the outpost, to work around the uneven terrain.
If you're using JK's Whiterun Outskirts and Civil War Checkpoints, use this patch. A combo patch with Ryn's Whiterun City Limits is also available if you're using both mods.

Lion Thane Stronghold - Moves the outpost so it doesn't overlap with the exterior of the new player home.
This patch will also work if you're using Lion Thane Stronghold with JK's Whiterun Outskirts.

Provincial Courier Service - Fixes some overlap between the courier's house and a small camp added by the Whiterun outpost.Also available on AFKMods

Ryn's Whiterun City Limits - Moves the outpost a bit, and hides/moves a few clipping objects. Places the camp (outpost L2+) in an empty spot across the road.

Winterhold:
New Winterhold Outpost- A generic patch, works with lightweight hold overhauls like Spaghetti's Cities and A Small Winterhold Overhaul as well as Vanilla Winterhold. Also adds a map marker for the outpost.
Not compatible with Windyridge or Mandragora's Winterhold Overhaul, but these mods work fine without a patch.

Anna's Winterhold Restored SE

- Moves the outpost into an empty spot next to the player home added by the overhaul. Minor visual consistency changes to the repaired outpost. Forces the location of the outpost to be Winterhold to work around the outpost being displayed as 'Snowstone Manor' from the EEE relic container menu.

Capital of Winterhold

- Not required, left the old version up. Alternate location for the EEC Outpost for 'Capital of Winterhold.'

ClefJ's Winterhold - Removes some rubble from the ruined house that becomes the Winterhold outpost.

Cities of the North - Winterhold - Didn't need to move the outpost much compared to the generic patch. Also used texture set sorcery to match the outpost to the new building style as best as I could.
COTN Winterhold - More Houses- Multi-mod patch, includes everything from the COTN Winterhold patch. Moves one of the new houses a bit, with the Winterhold outpost between them.Currently not compatible with JK's Skyrim + COTN Winterhold patch.
COTN Winterhold + JK's Skyrim Combo patch also available. Requires the JK's Skyrim patch from the COTN Winterhold mod page. Currently not compatible with the More Houses addon.

Kingdom of Winterhold

- Relocates the outpost to just outside the city gates.

The Great City of Winterhold

- Moves the outpost next to the bridge leading into the city, just outside the city gate.
This patch will also work with the 'TGCotN Winterhold' patch found here.

Spaghetti's Cities - Winterhold

- Alternate spot for the outpost if the New Outpost patch doesn't work for your load order, or you just like the spot better.

Winterhold Expanded Ruins

- Shifts the outpost a bit to match the changes to the ruined farmhouse. The giant pile of snow is eventually covered up by higher levels of the outpost.

Winterhold Restored

- Moves the outpost to the outer edge of the town, near the inn. Visual consistency changes to the roof.

Winterhold Restored and Enhanced

- Moves the outpost into a cozy spot between the stables and a two-story building. Some of the combat training dummies added by the overhaul have been shifted around to accommodate the building.Visual consistency changes to the roof.
The patch will also work fine with the JK's Skyrim Version of this mod.

Windhelm:
Immersive Citizens - AI Overhaul - Minor patch that moves an overlapping pile of logs and a woodcutting block at the Windhelm docks.
Raven Rock:
New Raven Rock Outpost - Several Raven Rock mods overlap with the outpost in the same spot, so the dock has been moved to the middle of the Raven Rock docks. A one size fits all patch for the following mods:Jewel of Solstheim, Mnem Raven Rock Expansion Reborn,Quaint Raven Rock, Raven Rock Reborn, andSimple Raven Rock Expansion. Also includes a few idle markers for EEE NPCs.House Rule: Lawbringer for Solstheim - An extension of the new outpost patch. Includes a banner swap patch, favoring EEE's greenish banners. In addition to the other requirements, you will also need to establish the Raven Rock outpost (after Korrin's quest) before you can claim dungeons (with Lawbringer) for the East Empire Company.
Simple banner swap patches for both mods are also available, if you'd rather have House Rule's requirements unchanged.Make sure to use the New RR Outpost patch as well to prevent overlap.

Multiple Cities:
CoMAP - Common Marker Addon Project - Gives each of the EEC Outposts a unique map marker, using the existing East Empire Company ship marker within the framework.
The patch also changes the 'Windhelm Docks' and 'East Empire Warehouse' vanilla map markers for consistency, given their proximity to the EEC outposts. If you don't want any changes to vanilla stuff, delete the top two entries of the .json file in the 'MapMarkers' folder.

JK's Skyrim- Moves the East Empire outpost in Dawnstar further down the coast, and the outpost in Winterhold to one of the new ruined buildings added by JK's Skyrim. The other outposts are fine as is.

Northern Roads - Removes a wall segment near the Falkreath outpost and cleans up some grass at the Whiterun outpost.


East Empire Expansion - Random Patches (2025)

FAQs

Where can I find East Empire pendants? ›

Locations
  • Alor House - On a table in the basement.
  • Ashfallow Citadel - On a bookshelf just after entering.
  • Bristleback Cave - On a barrel deep inside the cave.
  • Brodir Grove - On a wooden crate.
  • Broken Tusk Mine - Located outside the mine itself, beneath a guard tower.

How to start East Empire expansion? ›

East Empire Expansion starts as soon as you exit from a cleared dungeon in the Skyrim province. A khajiit named Sha'khar will approach you and offer a series of services that will make your life managing items easier, and enhance the presence of the East Empire Company in Skyrim.

How many East Empire Pendants are there in Solstheim? ›

Accepted Answer. There are 33 East Empire Pendants. However, even after finding them all and selling them to Fethis Alor the quest will not complete.

Does the East Empire pendant quest go away? ›

The quest will not be completed or removed from the journal when the 33 pendants are turned in. It can only be removed from the journal by killing Fethis Alor or using the console. According to a note in the game data, this was done intentionally because the strongboxes are meant to respawn (however, they do not).

Where is Adelaisa Vendicci? ›

Adelaisa Vendicci is an Imperial member of the East Empire Company. During and after completion of the quest "Rise in the East," Vendicci can be found inside the East Empire Company office near the docks outside Windhelm. She is eligible as a follower, house steward, or Blades recruit.

How do I get into East Empire Company Warehouse? ›

The warehouse requires a lockpick to enter and is crawling with wardens who are not happy to see you. It's pretty magnificent inside though, and well worth a look. If nothing else, there are a number of harder to find ingredients here, as well as some potions.

How do I start the rise of the East? ›

It can be initiated by either talking to a guard right outside the East Empire Company Warehouse entrance or by going straight to their office on the Windhelm docks and talking to Orthus Endario.

Where is the East Empire Pendant in Benkongerike? ›

Locations
LocationDescription
Benkongerike DLC2Benkongerike02In the great hall, in the large chamber room, 2nd floor, on top a barrel.
Bristleback Cave DLC2BristlebackCave01On a barrel, deep inside the cave.
Brodir Grove DLC2SolstheimWorld 10,10On a wooden crate.
21 more rows

Where is the East Empire pendant in Bristleback Cave? ›

East Empire Company Strongbox with East Empire Pendant at the northern end of the cave, in the very eastern chamber.

Where is the hidden stash of Emberbrand wine? ›

Location. Head west from Raven Rock. Go past the blacksmith and the Abandoned Building. The wine is in the first barrel on the left side of the road out of town following the wall, in between the ruins of two collapsed buildings.

Where can I find Cindiri's folio? ›

Leave Raven Rock via the south gate and move in a southerly direction along the coast. Continue until you reach the wreck of a ship known as The Wreck of the Strident Squall. An encampment of Reavers have taken up residence in the wreck. Defeat the various Reavers and search the wreck for the Folio.

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